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I Should Be A Game Designer… So I’ll Be A Writer.   Leave a comment

In an earlier blog post, I talked about how I might try being the Albert Einstein of blogging. I posted a piece of advice Teller gave Brian Brushwood that changed his life. I talked about one part of the advice, and I’d like to cover another part of it.

To quote the book:

“I should be a film editor. I’m a magician. And if I’m good, it’s because I should be a film editor. Bach should have written opera or plays. But instead, he worked in eighteenth-century counterpoint. That’s why his counterpoints have so much more point that others. They have passion and plot. Shakespeare, on the other hand, should have been a musician, writing counterpoint. That’s why his plays stand out from the others through their plot and music.”

I love games. Video games, board games, role-playing games, card games, games, games, games. My favorite kinds are turn based strategy games and role-playing type games. I love the interplay of the rules, and the rich and deep stories. I will dig into the lore of a great fantasy world like Dark Souls, or a Sci-Fi  universe like Mass Effect. I love creating a character with desires, drives, quirks and questions, that pull a game along.

I also, much to other people’s chagrin, love to poke holes, abuse rules, and optimize my characters and games as much as I can. I will find the interplay of skills, ask the annoying questions, and overall try to take your plans and throw them out the window.

I’m not a munchkin by any means, but I will play around with the rules a lot. My favorite character I mad was in a wild west setting. I made a bounty hunter who fought with a lasso and took people in alive. The other smallish detail… he was bullet proof. It was legal by the rules, and made for one hell of a game.

But I am getting off topic. Why do I bring all this up?

Because as I was trying to figure out the plot and world for the book I’m writing, I noticed I had an easier time when I created characters via a character sheet, the magic as a magic system, and scenes as campaign events. If I start to picture my novel as a game and write it that way, the plot flows easier. It also stays much more consistent. I no longer have to wonder what my character can do with his magic. I already know what his powers do, what he would need to do to learn more, and how the laws of the world works. That way if I get to a moment and think,”How will he get out of this one?” I can do it without any trouble.

I get to design my own universe, with its own rules and own logic. At another level, since I want to write something more urban fantasy style, I get to change and redesign this one. I don’t have a god complex, but it is fun.

I get to create my own game system via my writing. I get to live out one of my dreams of designing games. Maybe not in the way i wanted. But I’ll take it. 🙂

-Shaman

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